The Battletech project has 35 people working on it. The pros and cons of having a large team versus a smaller one is a lot like comparing a raven and an atlas.That close-knit working relationship is far harder with a larger team. Jordan would talk about two features, then lunch happend, Mitch would cut them and Jordan came back stating "no problem, i got another one to replace those features". Still the most fun project according to Mitch. Crimson Steam Pirates was the first game that HBS made.It might have been a good idea at the beginning, but 2 years later, the game you made is different than in the beginning and things have changed. As to how many make it in later, it is smaller percentage than you think. Ideas don't get dropped, they get filed away.Having to ax a pet feature is always though. Those get put in either a bucket labeled post-launch or, if it is too big, they put it in a bucket labeled "game 2". You start development with a lot of cool ideas, like co-op or bigger multiplayer.The smaller the triangle, the less money you need to make a higher quality Scope stands for the size of the triangle. Improving one, means taking away from the others. Time, money and quality make up the three points. There is an iron triangle when developing. The most disappointing thing that had to be done when developing BattleTech is scope.People present: Nathan Weisman, Mitch Gitelman, Jordan Weisman.There might also be a "has moved" reduction to enemy %hit when a unit has already moved that turn, I seem to recall that being mentioned at some point.ĭoes look like running a light across more open ground than it can cross in one turn will be really risky if you're in front of an enemy firing line, but I'm not entirely opposed to that. The Marauder initially had 67% on its PPCs and AC/5 against the Commando, after it moved those dropped to 63% (and the MLas pair were in range with 60%). When he switched to the Hunchback, the MLas and SRM 2 were out of range while the AC/5 and LRM 5 were in the high 70% range.Ģ. When he targeted the enemy Commando, the MLas and SRM 2 were in the low 70% CTH and the AC/5 and LRM 5 were in the mid 50%.
Notice the first combat turn with the Shadow Hawk. Lemme re-watch it real quick.Į: I was wrong, but it looks like there are some rules at work.ġ. Maybe I'm misremembering, but I think they did say something about making it more cinematic for the show-off.